3d modeling in 3ds max | Object Creation | Trainer: Architect Minarul | Episode: 07
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In most cases, before you can perform an action on an
object or objects in your scene, you must first select them. Thus, the act of
selection is an essential part of the modeling and animation process.
3ds Max provides you with a variety of selection tools,
which are covered in this chapter. Besides the basic techniques of selecting
single and multiple objects using mouse and keyboard, the topics here discuss
the use of named selection sets and other features that help you manage object
selection, such as hiding and freezing objects and layers. Also included is an
introduction to the sub-object selection, essential to working with an object’s
underlying geometry.
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Hello, my name is Minarul Islam. I am a freelance architect
and trainer (Autodesk software). I do and apply building designs and with
training in architecture and engineering design at an IT firm. I have been
working in this profession since 2015.
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