3d modeling in 3ds max | Object Creation | Trainer: Architect Minarul | Episode: 07

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In most cases, before you can perform an action on an object or objects in your scene, you must first select them. Thus, the act of selection is an essential part of the modeling and animation process.


3ds Max provides you with a variety of selection tools, which are covered in this chapter. Besides the basic techniques of selecting single and multiple objects using mouse and keyboard, the topics here discuss the use of named selection sets and other features that help you manage object selection, such as hiding and freezing objects and layers. Also included is an introduction to the sub-object selection, essential to working with an object’s underlying geometry.

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Hello, my name is Minarul Islam. I am a freelance architect and trainer (Autodesk software). I do and apply building designs and with training in architecture and engineering design at an IT firm. I have been working in this profession since 2015.

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